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FingonTinuviel Master Sergeant


Joined: 03 Oct 2009 Posts: 116
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Posted: Mon Jul 19, 2010 8:45 pm Post subject: |
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Still unsure of as3e. Giga, can you ask around?
Anyway, since we're inching closer to evac, here's a few suggestions to make our games better.
1) Placing satchels at helipad area. That's one of the few possible evac points. Evils can shoot through buildings, so they will most probably get to us before we can RPG them.
2) Placing flares before w13 and w15 starts. We don't want another case of hell spawning so close to us =\
3) Ensure we have enough flares for w8-9 and not dump all road flares at beach.
4) We can try giga's suggestion of going mid for w15. I highly doubt we have enough firepower though =\ It's still worth a try, and much easier for us to get to any one evac point before timer expires.
Oh good job guys again for the w15 game. It wasn't very smooth towards the end, but will get better as we reach w15 more often  _________________ Combat Report
Name: FingonTinuviel
Rank: Major
Specialization: Firebat
Combat Medals: 6
Service Medals: 6
Congressional Medal of Valour
To Wave 15 And Beyond! |
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RVN Sergeant


Joined: 03 Apr 2010 Posts: 70
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Posted: Wed Jul 21, 2010 8:51 am Post subject: |
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FingonTinuviel wrote: | Still unsure of as3e. Giga, can you ask around?
Anyway, since we're inching closer to evac, here's a few suggestions to make our games better.
1) Placing satchels at helipad area. That's one of the few possible evac points. Evils can shoot through buildings, so they will most probably get to us before we can RPG them.
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I asked and confirm that -as3e only damages the bunker area, no matter where you use the code. So it won't kill Sargon in the night base.
For the evac path, are evils already spread around the map when we head for the ship? Or do they slowly come out of the ship? _________________ Clan N0TD on Bored Aussies....
Night of the Dead 2 and Special Ops |
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FingonTinuviel Master Sergeant


Joined: 03 Oct 2009 Posts: 116
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Posted: Thu Jul 22, 2010 1:33 am Post subject: |
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there will be a group of evils right by the ship, and a few evils will spawn occasionally who will move towards your location. It'll be great if we can have enough players for a marx to exist all the time  _________________ Combat Report
Name: FingonTinuviel
Rank: Major
Specialization: Firebat
Combat Medals: 6
Service Medals: 6
Congressional Medal of Valour
To Wave 15 And Beyond! |
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RVN Sergeant


Joined: 03 Apr 2010 Posts: 70
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Posted: Thu Jul 22, 2010 10:59 am Post subject: |
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FingonTinuviel wrote: | there will be a group of evils right by the ship, and a few evils will spawn occasionally who will move towards your location. It'll be great if we can have enough players for a marx to exist all the time  |
009 come back! _________________ Clan N0TD on Bored Aussies....
Night of the Dead 2 and Special Ops |
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FingonTinuviel Master Sergeant


Joined: 03 Oct 2009 Posts: 116
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Posted: Thu Jul 22, 2010 7:47 pm Post subject: |
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RVN wrote: | FingonTinuviel wrote: | there will be a group of evils right by the ship, and a few evils will spawn occasionally who will move towards your location. It'll be great if we can have enough players for a marx to exist all the time  |
009 come back! |
well that's ONE solution...  _________________ Combat Report
Name: FingonTinuviel
Rank: Major
Specialization: Firebat
Combat Medals: 6
Service Medals: 6
Congressional Medal of Valour
To Wave 15 And Beyond! |
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Gigalomaniacs Corporal

Joined: 22 Oct 2009 Posts: 30
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Posted: Thu Jul 22, 2010 8:02 pm Post subject: |
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Yes, i like this solution We need more players ! Where did 009 go btw?  _________________ Shaman of clan n0td - Bored Aussies
Rank : Major
Combat Medals : 6
Service Medals : 6
Vet Insignia (1),(2)
Specialisations : HS, Bat, MM, Termi |
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Gigalomaniacs Corporal

Joined: 22 Oct 2009 Posts: 30
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Posted: Sun Jul 25, 2010 11:56 pm Post subject: |
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Just a tip for bunker mission. If people have reso packs, i think its better for them to use reso when defis spawn under em instead of waiting for the demo to do something because :
1. The demo has to watch 2 sides in the bunker mission, keeping close eyes on the ce walls. By reso-ing any defis that spawn, u will be alleviating some pressure off the demo.
2. Some classes like fb, hs and termi basically "sit" there and just shoot, with the ocassional fire burst from fb. This will make them more aware of the times when defi spawns and these classes will be quick to react to defi spawns since they dont have to do much. _________________ Shaman of clan n0td - Bored Aussies
Rank : Major
Combat Medals : 6
Service Medals : 6
Vet Insignia (1),(2)
Specialisations : HS, Bat, MM, Termi |
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FingonTinuviel Master Sergeant


Joined: 03 Oct 2009 Posts: 116
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Posted: Mon Jul 26, 2010 8:38 am Post subject: |
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Very good point Giga Reminds me of another which I keep forgetting to post, that is everyone, especially the combat classes i.e HS and marksman should manual aim on w8-9, w13, w15 at dogs to keep them off the recon. So far we've been having issues with keeping recon alive on w15, so that's the idea that has been used before, but I forgot about
Another that has been brought up (not sure who) in channel is to have someone, most possibly firebat, help recon flare during these times as well. For e.g on w8-9, fb can flare right while recon can take left and bottom. On w13 and 15, recon can flare pool while fb flare bottom.
EDIT: I realise only a few people have been posting. Input from others? Roshi? Oz?  _________________ Combat Report
Name: FingonTinuviel
Rank: Major
Specialization: Firebat
Combat Medals: 6
Service Medals: 6
Congressional Medal of Valour
To Wave 15 And Beyond! |
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Gigalomaniacs Corporal

Joined: 22 Oct 2009 Posts: 30
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Posted: Mon Jul 26, 2010 4:58 pm Post subject: |
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The flaring idea was mine Discussed it with oz. Just to make fingon's point a bit clearer, on w8-9 gargs will most likely go for the recon so those are the units to look out for on w8-9 if u are HS, MM or Termi.
On w13 and 15, always aim devourers first. They go down much quicker than slashers and fiends. For example, if a swarm of 5 dogs come consisting of 3 devs, 1 fiend and 1 slasher, your priority is to gun down the devs first rather than the slasher.
Why? Because devs go down alot easier with the help of HS's massive crits stream and this means the whole team will only hav to deal with 1 slasher by the time the dogs reach the group, as opposed to 3 devs and a fiend assuming u targeted the slasher first.
Note to recons and firebats, always carry a fib. Always ask the medic to pack u a 4 pack fib and carry it. It will save you in unexpected times. Also, watch out for loki that spawns when w8 starts. On w9, there is a leviathan that spawns but its not that much of an issue.
lol sorry for the long post  _________________ Shaman of clan n0td - Bored Aussies
Rank : Major
Combat Medals : 6
Service Medals : 6
Vet Insignia (1),(2)
Specialisations : HS, Bat, MM, Termi |
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Gigalomaniacs Corporal

Joined: 22 Oct 2009 Posts: 30
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Posted: Tue Jul 27, 2010 3:16 pm Post subject: |
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I think its best that we ALWAYS head into tunnel once the bunker mission is over and code as many fats as possible. At this stage, i think its best to have a set procedure for bunker as our exit from bunker is still a little disorganised. In most situations, a complication will always arise, whether it be an early lyg or south entrance is blocked off with a fat and usually leads to fatal disasters. After coding, we can decide whether to exit the bunker or stay in the tunnel.
Also, the original idea of saving code for sargon hasn't actually been used effectively. When we make it to w15, we end up camping at beach or night base ( the base on the top left corner of map) which means the code we saved is rendered redundant. So i think its much better to use it against the fats, and any other fats that survive, we shiva them at bridge.
The reason for all this is to ensure that we can SAFELY PASS the bunker mission and execute the exitting of bunker flawlessly. Once we get to beach on w10-11, the games pace gets much slower and it only gets faster when w15 spawns.
Please post your ideas about this Much appreciated _________________ Shaman of clan n0td - Bored Aussies
Rank : Major
Combat Medals : 6
Service Medals : 6
Vet Insignia (1),(2)
Specialisations : HS, Bat, MM, Termi |
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roshi Corporal


Joined: 05 Apr 2010 Posts: 37
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Posted: Tue Jul 27, 2010 4:54 pm Post subject: |
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you know i think alot of our problem throughout the game is that sometimes we just play a little sloppy and carelessly. like i know that recently our cons have sometimes strayed from the group and gotten raped by dogs. and also i tink we sorta panic in random situations ie early eta or unexpected fat. because someone always dies in those situations. ionno maybe this just comes down to as we play together more itll dissapear, but yeah because we can get to w15 we've done it twice, yet we dont seem to be able to as much as we should. |
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FingonTinuviel Master Sergeant


Joined: 03 Oct 2009 Posts: 116
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Posted: Wed Jul 28, 2010 12:19 am Post subject: |
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Answering Roshi - it's true that we only reach w15 when we didn't commit any mistakes, but I don't think we're at the standard where we can have a faultless game every single time. Also, lack of experience in the game does make one panic during tense situations. People may forget that they have fib, or shotgun, but again, playing more will allow people to adapt to different situations more easily. This will be especially true for w15 since many here hasn't reached this wave a lot.
As I was discussing with gig, we can either choose to play to win by playing our best classes, or play for fun or train by playing the classes we're not very good with. We don't have the luxury of choosing both due again, to our lack of experience
Giga - there are a few..complexities Firstly, will we hold at mid during w10? If we wait too long in the tunnel and move after coding fats, w10 may trig while we're on the move.
If we decide to hold at tunnel for w10, fats may come long before lyga reaches, and we may need to gun the fats (when we already have limited firepower)
We won't really know the effectiveness until we try it out. I must say though, we've been dealing with w9 pretty well lately. Moving to tunnel when early fats come and -as3e. Then we head for shiva. So far, it seems to be working well.
P.S I really should stop with the lengthy posts  _________________ Combat Report
Name: FingonTinuviel
Rank: Major
Specialization: Firebat
Combat Medals: 6
Service Medals: 6
Congressional Medal of Valour
To Wave 15 And Beyond! |
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roshi Corporal


Joined: 05 Apr 2010 Posts: 37
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Posted: Wed Jul 28, 2010 7:36 pm Post subject: |
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nah fing long posts are heaps good
you know itd be awesome if we could get more regulars,
double hs + engi is really good |
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RVN Sergeant


Joined: 03 Apr 2010 Posts: 70
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Posted: Thu Jul 29, 2010 3:45 pm Post subject: |
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roshi wrote: | nah fing long posts are heaps good
you know itd be awesome if we could get more regulars,
double hs + engi is really good |
Great to see you posting this thread too roshi. Maybe we should move this to General Discussion so it get seen more? Hopefully oz and the others will start posting here soon.
We are slowly getting those regulars, hopefully Luciius is back and regularly joins. _________________ Clan N0TD on Bored Aussies....
Night of the Dead 2 and Special Ops |
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FingonTinuviel Master Sergeant


Joined: 03 Oct 2009 Posts: 116
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Posted: Thu Jul 29, 2010 7:38 pm Post subject: |
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if we move it to general discussion for the sake of more views, then we should just scrap all the subforums  _________________ Combat Report
Name: FingonTinuviel
Rank: Major
Specialization: Firebat
Combat Medals: 6
Service Medals: 6
Congressional Medal of Valour
To Wave 15 And Beyond! |
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