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HS: All About Common Sense

 
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FingonTinuviel
Master Sergeant
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Joined: 03 Oct 2009
Posts: 116

PostPosted: Fri Jan 01, 2010 3:08 pm    Post subject: HS: All About Common Sense Reply with quote

Okay, so now I'm sick of people stating that heavy support does not require skill to use. That is NOT true. A HS who knows WHEN to shoot and WHAT to shoot will save the team ammunition and lives. So let's start off with the skills.

Critical Strike - I usually get one level of this after finding u238, and if the team has a capable recon, then one level after obtaining both u238 and minigun. However, if you're playing 4 man games, this is more important than Accuracy as benefits of Accuracy is limited then.

Suppressing Fire - This skill determines who you are. Without this skill, you're the most useless soldier in the team. Some people says to keep it at lvl 1 if you have minigun, but minigun with maxed suppress can destroy slashers in seconds.

Ammunition Link - I find level 4 ammo link (1000 bullets) sufficient for the later levels.

Accuracy - Lovely aura, increases damage of your team. The more players there are in the team, the more beneficial it becomes. if you have 6-10 players, max this.

Starting skills

1 Suppressing Fire
1 Accuracy
2 Ammunition Link
3 Accuracy
...

WHEN to shoot, WHAT to shoot
This section seems to be the most redundant, yet too many people lack the common sense. HS should be situated somewhere in the middle of the team where he can see everyone.
Minimise the shooting of slow creeps while you're moving unless
1) They are in front of you
2) A teammate is in danger of getting hurt

The creeps you're supposed to shoot are dogs, runners, gargoyles and worms since they are the only ones that have enough speed to catch up to you.

NEVER shoot fats unless you're sure that demo is no longer blowing them up and leaving the remaining hp to gunning. Otherwise, lay off the shooting. It's irritating for others when you do not notice fat approaching base and you just gun your ass off, all those nice little red criticals popping above your head. Then you start crying about having lack of clips at the later part of the game.

During wave 10 to 15, your priority should be on slashers rather than devourers. Even when there's a mrit reviving in your wave 15 base, you should always take care of slashers first.

When to reload
Yes, reloading. I've seen way too many games fail because HS was reloading. So here's a list of waves that you should have a full or near full clip when they start.
Wave 3 - Gargs wave.
Wave 5 - Devourer round. But more importantly, the team will be heading towards the all the creeps on this wave.
Wave 6 - Air round again.
Wave 8 - Loki.
Wave 10 - You MUST have a near full clip when the wave starts.
Wave 13 - Mass gargoyles. If you reload, say your prayers.
Wave 15 - Good luck.

Other Tips
Items - you should have minigun, u238 and decent armour. Wave 10 onwards, you should stock yourself with antivenom, medkit and fibrin bandage. Nothing's more irritating than miss av for a HS. Don't use AV unless medic's unable to help you and situation requires a lot of gunning (e.g thana on the loose).

Hold will make you shoot the creep nearest to you. Sometimes your HS will shoot at some random creep far away instead of the runners heading for you, so just press H to prioritize the shooting.

Comments and flames are all welcomed Very Happy
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R.V.N
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Joined: 26 Sep 2009
Posts: 48

PostPosted: Mon Jan 25, 2010 10:34 am    Post subject: Reply with quote

Thanks Fingon, finally a HS guide!
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